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Tips |
Here's a few tips to get you going:
You start in sea, so go north to beach, dig sand, lift bucket, get bucket, get spade, dig sand, go west (calling all the heroes) (Shut up. Ed), push bike, go east, go east again, ring bell, give bike to sandman, enter igloo, close fridge, unite tie, get tie, open chest, get pistol, go west, west again and then north, thumb a lift, open door, go west again, weartie, enter box, put nan on rec (I couldn't read that bit, Stuart), and answer phone! (Stuart Dawson in Your Sinclair issue 35 , Page 55) 4449 Q: Where do you fill the water pistol and what is it used for? A: Fill it at the well and use it for getting rid of Billy The Kid in the nursery. Q: What does the voice in the telephone box mean when it says "going up"? A: It means you're going up into the mansion house. Q: What are the baton and the bucket used for? A: The baton's for conducting the orchestra near the end of the game. Use the bucket to get water out of the well. Q: What do you do with the cheese? A: Eat it near the end of the game. (Lee Theasby in Your Sinclair issue 45 , Page 39) 4696 Q: How do I get the bike without waking the guard? A: Try XIFFM CJLF (WHEEL BIKE) (Derek Brewster in Crash issue 33 , Page 99) 6157 Having problems with deleting? This might explain it: From the horse's (well, author's) mouth.... The real problem here lies in the fact that the '0'/DELETE key is used by the joystick/cursor read routines as the FIRE key. To this end, pressing DELETE very often responds with 'fire' and inputs a joystick/icon routine. The problem was solved by programming the '1' key as a separate DELETE key. This, of course, should have been made clear on the cassette inlay, but Mastertronic omitted it By using the '1' key, all delete prob lems should be overcome. I would be obliged if you could point this out to purchasers of the game in case they become as exasperated as Derek did. (Clive Wilson in Crash issue 35 , Page 74) 6191 Q. How do you get the bus? A. Dunno Q. How do you get the bucket unstuck? A. Get the spade EJH TBOE, MJGU CVDLEU and HFU CVDLFU (DIG SAND, LIFT BUCKET and GET BUCKET) Q. How do you avoid being arrested for jaywalking? A. Don't Jaywalk! Q. how do you enter the Ice palace? A. Go and get the bike. Wheel it to the Ice palace and ring the bell. (Derek Brewster in Crash issue 35 , Page 74) 6193 Q: How do I fill the water pistol? A: QVU CVDLFU PO IPPL JO XFMM, UVSO IBOEMF, UVSO IBOEMP, HFU CVDLFU, GJMM QJTUPM (PUT BUCKET ON HOOK, TURN HANDLE, TURN HANDLE, GET BUCKET, FILL PISTOL) (Derek Brewster in Crash issue 38 , Page 96) 6739 Q: How do I put the fire out in the fireplace? A: CLIMB DOWN CHAIN OF WELL, TURN ON TAP DOWN WELL, SEARCH TRAPDOOR. This opens the trapdoor and the water coming out extinguishes the fire. (Peter Magee in Crash issue 38 , Page 96) 6740 To enter the phone box you must wear the tie. To fill the water pistol you must put the bucket on the hook in the well and turn the handle twice. The bucket will now be full of water and you can fill the pistol. (Unknown in Crash issue 41 , Page 69) 6848 Q: How do you ride the bike? A: QVTI or XIFFM (PUSH or WHEEL) bike and give it to the TBONBO (SANMAN). Q: How do you get a bucket? A: EJH (DIG) sand and lift the bucket. Q: How do you deal with the water? A: Put the bucket on a IPPL (HOOK) by the XFMM (WALL) , turn handle and do it again. (Derek Brewster in Crash issue 42 , Page 64) 6887 A few hints to get you going: From the ocean go north and get the spade. Dig in the sand and lift the bucket. Dig again to free the Sanman. Get the bucket and go west. Push the bike and go to the ice place. Ring the bell and give the bike to the Sanman. Enter the ice place and examine the fridge. Get the cheese and close the fridge. Untie the chest and open it. Get the tie and pistol. Go west twice, then north. Thumb a lift. (Steven House in Crash issue 44 , Page 70) 6923 You get the bucket by digging and lifting and digging and getting. To catch the bus you need to NGIS TCERE (ERECT SIGN) then SUB POTS (STOP BUS). (Mike Gerrard in Your Sinclair issue 12 , Page 77) 8176 Q: What do you do once you've stopped the bus? A: YENOM EVIG (GIVE MONEY) (Mike Gerrard in Your Sinclair issue 15 , Page 54) 8196 On the beach TEKCUB TEG/DNAS GID/TEKCUB TFIL/DNAS GID (DIG SAND/LIFE BUCKET/DIG SAND/GET BUCKET) At the igloo: NAMNAS OT EKIB EVIG NEHT LLEB GNIR (RING BELL THEN GIVE BIKE TO SANMAN) To enter the telephone box: EIT RAEW TSUM (MUST WEAR TIE) To board the bus: YENOM EVIG/SUB POTS/NGIS TCERE (ERECT SIGN/STOP BUS/GIVE MONEY) (Mike Gerrard in Your Sinclair issue 15 , Page 60) 8230 Q: How do you board the bus? A: You YENOM EVIG/SUB POTS/NGIS TCERE (ERECT SIGN/STOP BUS/GIVE MONEY). That's provided you've got everything you need, of course, and if you haven't you'll just have to find it. (Mike Gerrard in Your Sinclair issue 16 , Page 82) 8242 To start the orchestra, NOTAB ESIAR (RAISE BATON). (Mike Gerrard in Your Sinclair issue 19 , Page 78) 8282 To pass the crocodile pool, be a bold adventurer and ELIDOCORC NO DNATS (STAND ON CROCODILE)! (Mike Gerrard in Your Sinclair issue 19 , Page 78) 8286 Q: Where's the baton? A: Found the mansion? Found the sturdy oak door? Tried to open the door? Tried to climb up the vines? Something happened? Then NIAGA NWOD BMILC (CLIMB DOWN AGAIN). (Mike Gerrard in Your Sinclair issue 21 , Page 84) 8311 Q: How do you get past the mansion? A: How about examining it and climbing up something instead? (Mike Gerrard in Your Sinclair issue 25 , Page 78) 8385 Q: How do you get on the bus? A: NGIS TCERE (ERECT SIGN), then SUB POTS (STOP BUS) and YENOM EVIG (GIVE MONEY). (Mike Gerrard in Your Sinclair issue 48 , Page 76) 8687 Q: How to get past the crocodile? A: ELIDOCORC NO DNATS (STAND ON CROCODILE). (Mike Gerrard in Your Sinclair issue 48 , Page 77) 8695 I have found a way of dealing with the input facility in Mastertronic's ZZZZ. To stop the computer butting in when you're trying to type simply connect an interface before loading the game up. I know it works with a Kempston interface. And to delete a character without interfering with the icons simply press key 1 and voila. (Neil Blain in Crash issue 48 , Page 57) 8948 Q: How do you avoid being nicked for jaywalking? (HELP tells you to 'do the hitchhiker'.) A: Thumb a lift. Q: What do you do at the Snow Palace? A: Examine the fridge. Get the cheese and close the fridge. Untie the chest and open it. Get the tie and pistol. Q: How do you pull up the bucket? A: Put bucket on hook. Turn the handle and you will hear a voice say "OK". Turn the handle again and the bucket will fill with water. Fill the pistol. Q: How do I take the bike without waking the bandit and get into the ice palace? A: PUSH BIKE. RING the BELL and GIVE BIKE TO the SANMAN (Steven House in Crash issue 48 , Page 58) 8965 Q: How do you get into the pit? A: CLIMB DOWN into the pit. Q: How do you get onto the bus? A: CLIMB DOWN the well, examine the ashes and use the sign you find there to stop the bus. (Samarak in Crash issue 53 , Page 50) 9081 Q: How do you get the bucket out of the sand? A: Get the spade, dig in the sand and lift the bucket. (Obvious! - Ed.) (Samara in Crash issue 57 , Page 45) 9175 |
Complete solutions |
N, take spade, dig sand, lift bucket, dig sand, drop spade, take bucket, w, push bike, e, e, ring bell, give bike to sandman, e, examine fridge, take cheese, close fridge, untie chest, open chest, take tie, take pistol, wear tie, w, w, w, drop cheese, e, n, thumb lift, open door, examine wall, climb vine, climb down, take baton, w, enter box, replace handset, open hatch, enter waiter, answer phone, examine book shelf, drop tie, take money, e, e, put bucket on hook, turn handle, take bucket, fill pistol, drop bucket, w, fire pistol, take hat, drop pistol, e, climb well, turn tap, examine trapdoor, climb down, examine ashes, take sign, n, stand on crocodile, raise sign, stop bus, give money to conductor, climb barrel, w, take basket, put plug, turn taps, drop sign, remove clothes, enter bath, leave bath, wear clothes, u, aim rifle target, fire rifle, take all, aim rifle duck, fire rifle, drop permit, take balloon, w, open door, leave bus, drop bullseye, drop balloon, climb pit, raise baton, climb rope, e, take cheese, drop hat, eat cheese, raise baton, n. END(Vaxalon - taken with permission from the Classic Adventures Solution Archive: http://www.solutionarchive.com/) 5678 Click HERE to download a recording of this game being completed, viewable on an RZX-capable emulator. Courtesy of the RZX Archive. (Jim Langmead on the RZX Archive) 11123 |
Brought to you courtesy of Gerard Sweeney and Nick Humphries
plus various other good eggs.
TT: 0 NQ: 3